Art Divisive
I think the art/media community/profession is in one of it's most precarious positions ever. Every day it seems I'm reading an article that talks about how some big multi-million dollar project became a massive flop and then the artists behind it are laid off without a second chance. Video games and movies have been the biggest failures recently since they've been chasing trends rather than setting the tone. I don't think it's entirely the industry's fault: Art does have to follow the money often times because without funding, well, it's hard to live and continue your unpaid work. It looks like there is a shift back towards quality experiences versus quantity (thank Marvel and DC for the flood of mediocrity in the last few years). But. I say "but" with a big emphasis because quality used to dictate whether or not something was successful. That is no longer the case. Look at the recent release of Dragon Age: Veilguard of Call of Duty: Black Ops 6 (